_DISPATCHER_HEADER

//0x10 bytes (sizeof) struct _DISPATCHER_HEADER { union { volatile LONG Lock; //0x0 LONG LockNV; //0x0 struct { UCHAR Type; //0x0 UCHAR Signalling; //0x1 UCHAR Size; //0x2 UCHAR Reserved1; //0x3 }; struct { UCHAR TimerType; //0x0 union { UCHAR TimerControlFlags; //0x1 struct { UCHAR Absolute:1; //0x1 UCHAR Wake:1; //0x1 UCHAR EncodedTolerableDelay:6; //0x1 }; }; UCHAR Hand; //0x2 union { UCHAR TimerMiscFlags; //0x3 struct { UCHAR Index:1; //0x3 UCHAR Processor:5; //0x3 UCHAR Inserted:1; //0x3 volatile UCHAR Expired:1; //0x3 }; }; }; struct { UCHAR Timer2Type; //0x0 union { UCHAR Timer2Flags; //0x1 struct { UCHAR Timer2Inserted:1; //0x1 UCHAR Timer2Expiring:1; //0x1 UCHAR Timer2CancelPending:1; //0x1 UCHAR Timer2SetPending:1; //0x1 UCHAR Timer2Running:1; //0x1 UCHAR Timer2Disabled:1; //0x1 UCHAR Timer2ReservedFlags:2; //0x1 }; }; UCHAR Timer2ComponentId; //0x2 UCHAR Timer2RelativeId; //0x3 }; struct { UCHAR QueueType; //0x0 union { UCHAR QueueControlFlags; //0x1 struct { UCHAR Abandoned:1; //0x1 UCHAR DisableIncrement:1; //0x1 UCHAR QueueReservedControlFlags:6; //0x1 }; }; UCHAR QueueSize; //0x2 UCHAR QueueReserved; //0x3 }; struct { UCHAR ThreadType; //0x0 UCHAR ThreadReserved; //0x1 union { UCHAR ThreadControlFlags; //0x2 struct { UCHAR CycleProfiling:1; //0x2 UCHAR CounterProfiling:1; //0x2 UCHAR GroupScheduling:1; //0x2 UCHAR AffinitySet:1; //0x2 UCHAR Tagged:1; //0x2 UCHAR EnergyProfiling:1; //0x2 UCHAR Instrumented:1; //0x2 UCHAR ThreadReservedControlFlags:1; //0x2 }; }; UCHAR DebugActive; //0x3 }; struct { UCHAR MutantType; //0x0 UCHAR MutantSize; //0x1 UCHAR DpcActive; //0x2 UCHAR MutantReserved; //0x3 }; }; LONG SignalState; //0x4 struct _LIST_ENTRY WaitListHead; //0x8 };